The Summoner class also have access to Ritual(+5% casting chance per skill point), if it is needed for higher power levels of spells(although I will probably let gear cover that).ģ) Barbarians have Riders and Warlords, which both benefit from the Phantom Steed spell(gives extra speed, armor and resistance), making them much faster and tougher.Ĥ) Barbarian Pegasi are the most upgraded Pegasi, with + 6 to combat, extra armor, and other upgrades.ĥ) The Wood Elf hero eventually get the "Sky Rune" skill, which increases the Hit(life) of all fliers by 5% per skill level. ![]() They are also perfect for creating a screening force for your hero to escape from an ambush.ġa) I can also cast SoulHarvest to get some melee fliers in the form of Succubi, although that is more mana intensive.ġb) If ambushed, you can also simply cast "Home Portal".Ģ) Barbarians get the summon mana III research, making it possible to spam spells quite easily.Ģa) Elves have lore, increasing their total mana by 10 per point(equal to 3.33 Intelligence investment), which combines very well with Summon Mana III giving you 300% mana regen. I have found several benefits to this combo:ġ) I get to summon a lot of Imps to harass enemies(that Freeze crit is nice too), and smash towers/small armies that do not have a lot of support. Thanks for the time and effort you put into writing this! :)įor now, I have settled for a Wood Elf Summoner, playing as Barbarians. ![]() Oh, and Harpy -> never liked them (despite their skill of mana stealing could be super useful) That all impacts also your airborn army options. Good thing is, that there are skills that boost Pegasi a bit (Beastmaster)Īlso, what type of hero you want to play:įast fighter that will capture many minesĬharismatic leader that will make all your unit attack faster and better. so again, like with demons -> you need infantry to soak a lot of damage. what's the catch? these bastards still die fast. he deals crushing damage (great against buildings). Pegasi -> now we have flier, that is not so expensive, only nest tier 2 is needed AND.tadaaa. Griffons -> their Cleave attack can wreack havoc to enemy armies, but again -> their resistance against piercing is low and their slashing damage is weak against buildings. ![]() attack only buildings and other flyers.what a let-down. but these bastards, despite being sturdy and strong and yet cheap. And also you would need to fight for resources.ĭragons -> basically each race has them (if not turned off), but to get to Nest Tier 3 takes it's time, and after that you still face 2 major problems: dragons are trained very slowly and cost a fortune :(Īs a mid-step I tried Pterodaktyls. so you would be in constant offense -> what is the only effective defense for Fey IMO. their towers are just for fun and their units have little to none HP. Playing the Fey race has huge downside -> they have defense weakness. despite they die fast, if you build up their numbers and focus their attack and/or use hit-n-run tactics, they can pose a serious threat to much stronger enemy armies and even towers. Other option I tried, were Fearie Dragons, with their fire attacks. ![]() Sadly, very few Daemon units are resistant against piercing damage :( If you support these flyers with some cheap infantry, assaulting enemy lines can divert their power from flyers to the infantry, what can give you enough time to take down towers with most of enemy units. While dameons are strong, they take 4 army points and can die much faster than dragons (who also take 4 army points) One can usually get them early in the game and together they can dominate the skies and ground altogether.ĭownside: all three need similar resources (and just summoning them would not be competetive enough) But due the accessibility, I also liked puny imps + succubi + deamons.
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